Total Annihilation, rebuilt for modern computers
HN 热门故事「Total Annihilation, rebuilt for modern computers」进入今日前列,值得先打开原文和讨论串判断它真正有价值的部分。
模型分析没有产出可用结构化结果;页面保留了 HN 热度、原文入口和讨论信号,避免用空泛总结替代一手材料。
它在 HN 上获得约 411 分和 177 条评论,说明这个话题至少触发了社区讨论;真正的判断仍要回到原文证据和评论区的分歧点。
这是一条降级分析:它不冒充完整解读,只把可验证的元数据、原始链接和 HN 讨论保留下来,方便稍后重新生成或人工阅读。
HN rank: 1
HN score: 411
comments: 177
original url: https://nanolathe.gg
评论区已经提供了一些读者反应,但这里还没有形成完整综合。
评论信号:I recently discovered Beyond All Reason, a spiritual successor to Total Annihilation. There have been several of these, but I think BAR is by far the best. It's open source, but looks nice and is polished. It has amazing quality-of-life features I haven't seen in any other RTS. And it supports insanely huge battles with hundreds of players and tens of thousands of units.150-player match: https://www.youtube.com/watch?v=gQJujiZ-oz0https://www.beyondallreason.info/ reply: BAR has quietly become the best RTS to release in years and is a huge amount of fun. It really feels like the version of TA that my nostalgia remembers even though the game and units are a bit different.My group don't play competitively, we hop on for a bot bash once a week and the AI is a lot of fun to play against. I'm excited for them to finally release on Steam because that will lower the barrier to entry and increase exposure because the game definitely deserves success.
评论信号:Fair enough, but is there an advantage over the spring engine? Another clean room implementation that understands total annihilation data-structures, a project started 20 years ago.For what its worth, the Total Annihilation derived project with the most attention currently is is BAR https://www.beyondallreason.info/ They decided to make it legally distinct, but it was the balanced annihilation project which was total annihilation rebalanced for better pvp. I don't play too many RTS so this is not authoritative, but BAR plays better than any other rts I have tried, They really care about the fine details of user experience there.In fact, I consider Chris Taylor(Total Annihilation, Supreme Commander) to be one of if not the greatest RTS designers. His games don't have the fluff people appear to love(looking at you starcraft) but he gets the control design better than anyone else I have seen. reply:...
评论信号:I have been working on this for supreme commander!With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)I think I'm close to a like for like version.And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!and end game vs the ai, is still 4x realtime, well beyond what supcom could do.and of course higher player v player battlesYou can see that all here and in the replies https://forum.faforever.com/topic/10451/supcom-moho-engine-r... reply: This is super exciting! Also would love to see the code when you share it
它进入 HN 前列本身就是一个社区信号,但这还不是结论;更可靠的判断来自原文细节和评论区反例。
这条记录目前缺少模型生成的深层解读。更好的阅读方式是先问:它的热度来自真正的新信息、可迁移的方法,还是只来自标题与时机。
可以先读原文第一屏和 HN 最高赞评论,再决定是否值得重新生成完整分析。